Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. It is a decent ability, that can freeze unprotected enemies. Is there any benefit to scar healing beyond cosmetic. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. Heavy incinerate. " I use heavy on my engineer and infiltrator. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. But you've got Garrus, Zaeed and Grunt for that. Then switch to a pistol or an SMG for the remainder of the engagement. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. The difference between blast and heavy is negligible agains 90% of the enemies you fight. ALL RIGHTS RESERVED. Concussive Blast is great against hordes of husks, but that's about it. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Earth is burning. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Mordin Solus - Mass Effect 2 Wiki Guide - IGN --you only notice the trolls and morons (like attracts like), and my replies to them. As for the guy who said to use it on husks, no. Incinerate | Mass Effect Wiki | Fandom The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Incisor is only good in Shepards hands and even then not very. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Feel free to add anything I missed! Do Not Sell or Share My Personal Information. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them.
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