To proceed, take the southernmost path leading east grabbing loot on the way. Cross the bridge for a scene and a battle. You probably don't have too much to spend it on now so you can distribute it among your troops if you like. Note: I've also played this battle with the Nekkers only having 4 strength. Go north and unlock the fast travel point. You will start to see row effects more often which makes this unit quite useful. You will receive 250G or a boost to your morale. Choose to help the troll for a battle. Investigate the pit full of bodies for another puzzle battle. He is also summoned when you play another character unit or have a unit carry out an order. Return to the Nilfgaardian Camp and approach the soldiers for a puzzle battle. You will only receive the latter if you had the envoy killed in chapter 1. Adjust your deck so that you have direct damage trinkets like Bekker's Dark Mirror and the Lyrian Banner trophy. Your allied rows will have the Impenetrable Fog affect which will damage one of your units at the beginning of subsequent turns. Continue across the bridge and head west when you get to the other side. The guide was invaluable in my completion of the game. Go through to unlock the Through the Fourth Wall trophy. Make whichever dialogue choices you want. Dimeritium Bomb (Trinket)Restore all enemy units to their base power. Use the final Volunteer on the Spotter at A1 and move Reynard up to A2 and victory. After the battle, Barnabas will figure out what's been killing the settlers. This will pull in another Gawker. Afterwards, you will question some Nilfgaardian prisoners who offer information in exchange for their freedom. And if the conditions aren't met, you face a hefty penalty. North of the broken wagon are three loot points and there's a woodpile to the south. You can pay 50 gold to improve your army's morale which is not a bad trade, particularly if you've just made two morale reducing decisions. Talk to the merchant sitting on the bench. Remember to pick up the loot from outside the camp as well. Take advantage of another nearby loot point and go inside the fortress. Use the ability up to 8 times. Choices and Consequences Guide :: Thronebreaker: The Witcher Tales Go through the gate and approach the Arachas for a puzzle battle. Your goal is to eliminate both the Reckless and Shrewd Vampires without allowing your soldiers to be seized. If you end up with, say, a bunch of Scythemen and a couple of medics, just restart. The Grave Hag will destroy the Scytheman. Their deathwish ability will destroy the enemy Warmonger. Approach the dog for a scene. This is a large undertaking so if I missed anything please let me know in the comments, and obviously. Continue west to the Old Graveyard. When the enemy has filled the melee row with 8 Nekkers, it will pass. The enemy will also deploy Grave Hags which grow by consuming units from the enemy graveyard and the commander has a power which allows him to redeploy units from his graveyard. The goal in this battle is to remove all corpses from the board. Give her freedom for another treasure map and then solve morale problems by . A priestess will warn you away from the cemetery gates here. Follow the path east and south. Prioritise the Black Infantry Arbalest units since they are the most damaging that the enemy has access to. Play an Arbalest in your ranged row and damage an Archespore by 3.